About ten years ago State of War 2 would not stand out among many other C&C clones. However, in our age of triumph of graphics technologies and the constant search for new gameplay concepts, such a greeting from the past looks, to put it mildly, wildly. One gets the feeling that Cypron Studios tried exclusively for retro lovers nostalgic for the first RTS. An ordinary player will be in for an unpleasant surprise in the form of a nasty picture and monotonous gameplay.
War is about nothing
There is no history of the conflict at all – the campaign immediately starts with an abstract strategic map divided into squares. Before this, however, you are allowed to choose one of the races, which in theory differ in difficulty of passing. Then we find ourselves in one of the mentioned cells, and all that is necessary is to attack neighboring territories. They are all identical, except that they look visually different, and the number of opponents may vary. Why this skimpy strategic regime was far-fetched is understandable – for show. Although if it weren’t for him, we wouldn’t have noticed.
On the battlefield, amid a two-dimensional landscape, the main base and an engineer the size of a flea stood sadly frozen. When you see this deserted landscape, you want to quickly get to the treasured Uninstall, but you shouldn’t rush to premature conclusions – you can still play this. Is it necessary – another question. First of all, we are building a plant for assembling combat units (produces absolutely all types of units), a research laboratory and… and that’s it. Since it turns out that the developers have introduced a rather interesting system of checks and balances.
As you already understand, you won’t be https://md88casino.co.uk/ able to break away from the start – there are no appropriate technologies, and in order to study them, you need so-called “knowledge points”. They are awarded exclusively as a reward for aggressive actions against an opponent. Annihilated a dozen enemy machine gunners – and now it becomes possible to explore a machine-gun tank, demolished a couple of buildings – accept a gift in the form of combat humanoid robots. As skirmishes progress, they will occur more often and become more and more violent, so towards the end of the battle, upgrades become available almost every minute.
There are a great variety of types of equipment, and most of them may well be useful depending on the chosen strategy. For example, if you build only tanks that are not protected by anything from the air, they will very quickly be destroyed by enemy flying units. However, sending only infantrymen-rocketmen to attack is not an option. AI will quickly react to the changed situation and move on to producing light jeeps that will not stand on ceremony with the annoying small fry. In general, the intelligence of a computer opponent is quite surprising, since he is really capable of adequate actions in response to the player’s behavior and chooses quite a variety of tactics, not constrained by scripts.
And yet there is very little freedom, because in addition to “knowledge points” there are also “action points” that limit not only the maximum size of the army, but even the number of base buildings. Therefore, you have to choose what is more important – install an extra anti-aircraft platform or assemble a couple of brand new robots and throw them into the attack. And here the main miscalculation in the balance is revealed – there are simply not enough units to storm the fortified camp. Both buildings and troops are produced in a few seconds and cost mere pennies, so all attempts to raze enemy buildings to the ground are more like fighting a hydra. He destroyed one stationary cannon, and immediately two more appeared in its place, new waves of reinforcements are constantly rolling out from the barracks, and when victory is very close, the insidious enemy unleashes an ion strike on a handful of attackers. And everything has to start all over again. The result is a state of parity, when neither side can muster enough strength to defeat its opponent.
Already on the fourth or fifth map, the problem of monotony will inevitably arise. Each time we have to re-research the same technologies in order to eventually collect more powerful pixels and try to crush the rigid defense with them. In an attack, the AI is quite passive, so if you don’t take any action yourself, you can naturally fall asleep due to the lack of significant events. Add to this the wild indifference of their soldiers, absolutely indifferent to the fact that they are being shot at almost point-blank. And a logical question will arise – actually, why?? Why this primitive gameplay when you can always run Tiberium Wars or Supreme Commander?
Unless the owners of weak systems will be satisfied, because the picture is State of War 2 – two-dimensional and does not load the machine at all. Unfortunately, what is happening on the screen looks extremely deplorable. At the very least, the colorful explosions were a success, but the units can’t be called anything other than bugs, and they all look alike, so it’s basically impossible to distinguish a machine-gun tank from a cannon tank. The voice acting is no less ascetic: there are no “Yes, sir”!” or fierce firing, but only “Bang-bang” and “Boo-bang”, that’s all the variety. The only good thing is the good soundtrack, consisting of metal compositions, which brings at least some excitement to the tedious process of the game.
Final comments
RTS, tailored according to models that have long sunk into oblivion. Ten years ago it would have looked good, but in our time this craft can’t be called anything other than hackwork. If you are a fan of ancient games and have a weak computer… then it’s better to run the good old Command & Conquer. And with State of War 2 let its creators suffer, maybe they will come to their senses.
Gameplay: boring RTS about faceless robots.
Graphics: two-dimensional greetings from the 20th century.
Sound: a simple set of sounds and a good metal soundtrack.
For how long? : maximum for a few hours until you get completely bored.
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