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Josh Soyer praised the novels in Cyberpunk 2077 and spoke about his vision Pillars of Eternity III

Gamepressure and PC Gamer reporters have the opportunity to chat with Josh Sawyer (Josh Sawyer)-Design Director Obsidian Entertainment. The leader shared his thoughts about love lines in Cyberpunk 2077 and a possible tric Pillars of Eternity.

About novels

Generally Soyer Not a fan of video playing love affairs – they say, often they are too superficial. According to the developer, in this regard the creation CD Projekt Red It is favorably different from competitors:

"Cyberpank" is not a party RPG: Vi does not travel around Knit City with a detachment of partners. Soyer He believes that the affairs in the camp, when the couple cooled surrounded by his associates, look ridiculous.

The dynamics of relations c Cyberpunk 2077 it turned out more natural than in other games. You meet with a potential partner, spend time together, and then he leaves for your business.

They [characters] are really perceived as if everyone lives their own life, but you are going together again and again to continue this storyline. I will not say that it turned out perfectly, but I really like this implementation. If I decided to lean on something when creating novels, I probably would have done something similar.

Josh Soyer

The design director praised Cyberpunk 2077 and for an expensive production that contributes to immersion. In particular, a veteran Obsidian I liked the first -person view in the dialogs – thanks to this operator decision, the scene when Panama puts his legs on the protagonist, was especially intimate.

About Pillars of Eternity III

If Josh Soyer Someday it will be engaged in new “pillars”, then he will most likely choose a three-dimensional isometric RPG format. The specialist fantasizes about the game that uses mechanics from Pillars of Eternity II and complements them with a more interactive environment with height drops. In this sense, a guide for the developer is Baldur’s Gate III .

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Cyberpunk 2077

Pillars of Eternity

Pillars of Eternity II: Deadfire

The best comments

Cyberpanca novels are good to a constant relationship. And there the groundhog day begins and breaks the dive.

Well, novels in Cyberpanka are good, but you still need to improve a lot. The same Rivers is just at all served in any way.

Excuse me, but if you have mutual understanding with some games, this does not mean that the RPG genre is in unsatisfactory condition.

RPG went out long before mine, and most likely yours, birth, paid off, received laudatory reviews from players and critics, became cult, etc. And they continue to do it. What “bunch of unfinished and unsatisfactory” elements we are talking about, and where “misunderstanding between the players and the game” occurs, with such results?

Sawyer believes that the affairs in the camp, when a couple cooled surrounded by associates, look ridiculous.

Um, why? If he represents this as the fact that the whole camp sits around the fire and watches a couple of a couple, then it’s even good that Obsidian does not make romance in games. He seemed to really have not seen examples of good romantic lines in such conditions.

I shoot at the panam and yard point blank> 🙁

In this case, partisanship is a consequence. Maybe I forgot, but party games are the epic travels of the leader of a group on a large way. In the CP2077, a loner is Valande around the city to survive. Moreover, there is a harsh world around, where, of course, it seems like you can be friends, love, be the soul of the company, but … today is a friend, tomorrow is an enemy, the day after tomorrow the hut is from the edge and I know nothing.

Therefore, https://gamblingsitesnotongamstop.co.uk/review/slots-amigo/ there is no camp)

I didn’t really go novels in Kobberpan. Johni’s best women still.

The vessels of the scene in front of the flight on the convoy with a basilisk, when Vi and Pan have mercy (optionally), and the veteran, meanwhile, just sitting by the fire arranged it))

Well, so the hubby is quite about the journey of a group of players with different roles that complement each other. So the game could well be in the style of classic DNC role -playing if it were made by biovars (in good years) or Larias.

Excuse me, but if you have mutual understanding with some games, this does not mean that the RPG genre is in unsatisfactory condition.

What forgive me? Expand the secret, please, how can anyone have a mutual understanding with an inanimate, incapable of understanding the subject?

It is fair, but how you deduced this from my message, in which there is no speech about this at all, it would be nice to explain. I personally talked about the stamping on the spot, stagnation, the absence of a high -quality jump directly of the genre systems that have not changed for almost 30 years. For comparison, it took 15 years for the first qualitative jump in the genre, even 11 if the reference point is considered Darklands. Well, yes, I don’t like this stagnation, I do not need the genre in the current form?

And you brought this assumption based on what?

And they paid off perfectly, received laudatory reviews from players and critics, became cult, etc. And they continue to do it.

Yeah, continue, and what? How does it have to do with the written? No, please, my fantasies is to pour out my fantasies.

What “bunch of unfinished and unsatisfactory” elements we are talking about, and where “misunderstanding between the players and the game” occurs, with such results?

It may not be as a result, not of which game as a whole, but in its elements, which are part of this whole? For example, about the dialogue system and how the dialogs and options for their development by the player are presented, in particular. As long as the variators for the player contain any simple statements or questions that clarify the information everything is in order, but as soon as they become more difficult or carry out the action, changing the condition of the conditional game world (at least just causing a reaction from the NPC), there is a risk that the meaning invested in this action is regarded completely different from the game and in the future you can not influence this. Or not a corny, not taken into account the obvious option of passage, the possibility of which is implied by mechanics, but impossible due to implementation. Skills that are used the first third of the game and are not needed in the next. Skills that seem to mean systematic use, but in reality their formation makes sense only in specific, predetermined cases. Often obviously cut dialogs, pieces of narrative, games in general.

Enough with you. Then you come up with yourself if you wish.

I mean that solitary passage is much more suitable for the realities of CP2077. It is the very essence, filling the game, the rules of the world is not about that.

Well, Dragon Age 2 and Dragon Age 3 contradict this "slightly". And even Dragon Age 4. It is so on the move that it occurred to. The problem of novels in the current voyage is not in the camp. RPG novels with an extensive narrative are just dummy limited by the number of replicas. Weaving them into the narrative is normal, you can go crazy from the number of possible options for its development.

RPG novels with an extensive narrative are just dummy limited by the number of replicas. Weaving them into the narrative is normal, you can go crazy from the number of possible options for its development.

I could be indignant, but … let’s try. What are the dummy novels?

It does not contradict. More precisely, not quite. DA2, probably, can be compared with the CP2077 to show your finger at the opportunity to wander around the city with the party, but … firstly, the party is there, because it is impossible without it, because the sequel is a direct heir to DAO. With all the differences. Simply put, the party is there to be. And, because the mechanics are others and Hawk sometimes will not pull the fighting into one face.

However, there is an opportunity not to choose anyone in the party for the next exit! Because it is stupid to drag the company in personal affairs, stupidly walk around the market or like that.

DA: Inquisription. How it contradicts it if there is a classic? Commander and group that obeys him?

My God.
Party. Not. Consequence. Availability. Camps. Not a city. No fortress. Not an epic adventure. Not a big way. This is generally a separate entity.

In this case, it was understood that the party science in DA2-DA3 does not affect intimate relationships, because there, if there are Sopartians, there is where to walk around. There is a city and there is a fortress large enough for an intimate pastime away from someone. To do this, you do not need to arrange everything as in Cyberpunk 2077. There is enough space for everyone.
Such simple things.

Maybe I forgot, but party games are the epic travels of the leader of a group on a large way.

Obviously, a lot of things have forgotten or did not know.

This is my opinion. My personal opinion based on my personal perception of CRPG. "Try" something with this position is a completely meaningless waste of time. If you please, I repeat:

Novels in the current state are not needed at all. Now RPG is not able to give the player those options for actions that lie on the surface, what other novels? Most RPG and so a lot of non -laid -out elements to a satisfactory state, why another obviously unfinished. To begin with, it would be nice to achieve a stable understanding of the game what the player wants from it or at least a stable understanding of the player of what the game wants from him.

If you want more, offer a discussion on the merits, based on the written. Discuss someone’s indignation, do not respect yourself.

Well, here his praise is akin to the praise of the owner of Priora, who is so, but he will praise Tesla, even in his opinion, nevertheless, not everything in her is certainly good, they say, what to finalize. Hah!

Having a simple foundation of isometric RPGs in advance, more experience than the Poles in the industry, it would seem, write and prescribe your ENT and characters, their relationships and do not be distracted by a difficult open world and graphics/physics, give us a plot masterpiece, less work, but something somehow yes yes.

If Josh Soyer someday takes care of the new “pillars”, then he most likely selects the format of three-dimensional isometric RPG.

And it will complicate the task of artists if they want to maintain the quality of art design at the Pillars of Eternity II level. Or just forget. A more interactive environment with 2D height drops is quite realized, but of course, the crutches are compared to 3D more.

The specialist fantasizes about the game that uses mechanics from Pillars of Eternity II and complements them with a more interactive environment with height drops. In this sense, a guide for the developer is Baldur’s Gate III.

Oh, athletics would play with new colors, or theft. In my opinion, for RPG this is nowhere, just trampling on the spot in the already stagnant genre. Especially in other genres of this already full. Interactivity in RPG can only be attached as much as you like, only money is needed and a lot of humanities, but the result is almost always a three -hchant structure of shortcomings and bugs completely breaking immersion. The current RPG systems are generally unable to cope with the volume of large tasks assigned to them. But since the game of one old man with a terrible sense of humor succeeded, then we will continue to roll the stone uphill. Bida.

In general, Soyer is not a fan of video game love affairs – they say, they often are too superficial.

Novels in the current state are not needed at all. Now RPG is not able to give the player those options for actions that lie on the surface, what other novels? Most RPG and so a lot of non -laid -out elements to a satisfactory state, why another obviously unfinished. To begin with, it would be nice to achieve a stable understanding of the game what the player wants from it or at least a stable understanding of the player of what the game wants from him.

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