On the official "Twitter" Overwatch a report on the operation "White Dome" appeared. From the report it follows that Ana, she is also the mother of Farra, and her colleagues suppressed the resistance of omniks in the vicinity of Istanbul. During the mission, the charismatic shorty Torbjorn was seriously wounded, but Rainhardt saved the Healthy man of Rainhardt.
[Classified] Report on the performance of the task: Operation "White Dome". Pic.Twitter.COM/ISJKYEUZQM
– Overwatch (@VERWATCHRU) February 23, 2018.
However, let’s leave plot subtleties to the connoisseurs of "Laura". We are more interested in the mysterious Private Class of Emre Saryglou – the developers mention this name for the first time. Most likely, Emre will turn out to be another newcomer.
It is unlikely that we give out the desired for the actual – Blizzard Likes to leave in the fighter itself and beyond the hints of future innovations. Sometimes, in its desire to unusually imagine the character, the company goes even too far – read a note about D.Va, who is from the light hand of the screenwriter Overwatch lost the title of champion in Starcraft.
February 23, 2018 Blitz terrified visitors to the test version of the Rainbow Six Siege, but it has already been pacified
February 23, 2018 In the multiplayer Call of Duty: Wwii Free weekend began
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Apparently you are a fanbo Overe, https://nongamstopsites.uk/review/betfoxx/ since I attacked.
Let’s start with the fact that I have no complaints about the ovar.
All my post is addressed to the fact that new single -single games from close ones and Valv should not be expected, since they found their chickens that carry gold eggs and most likely will not be strangled.
On the one hand, I can understand them-to release 3 (not 2, very big difference, yes) the hero in the year and the card and turn the numbers back and forth, as well as pushing endless skin, ten times easier and hundreds of times more profitable than sawing something new.
Forget. Why think something there, compose plots-characters-syl-epic-vatd, when you can sell places for teams in e-sports of 30-60 lums, when you can sell single-color skins, the cost of which is negligible and then row the loot with a shovel. When to support the game it is enough to release a couple of heroes a year and can a card, and then just the numbers in the stats of it to turn back and forth. In general, the dream of EA and other such companies, so far only near Blizov and VALV have been fully implemented.
This is your first network product, or something? For it seems that you can’t even imagine how much their small contribution to the development of a product of a similar level is at the moment. The application about the balance does not withstand any criticism at all, given that, as an example, nothing has been done with Scatter Arrow, and this is far from the only problem with the balance (just look at the pickers of the heroes;.read the forum, if he still has not noticed). Against the background of the real state of affairs, each of the listed points can cause a condescending smile. In addition, maybe the number of heroes – but also, only because the need to add them is doubtful; If we consider adding as a fact, then three heroes per year for a freshly made product of this format is insignificant importance.
Yes you are Hater Overwotch.
Firstly 3 heroes per year.
Secondly, they will fix the heroes to establish a balance.
Thirdly, one-color skins are the support of the team, and no one forces you to buy them, get to the cast of customization is low.(When you play for the hero, you still do not see his skin, except for the gun.)
Fourth heroes are being repaired, not just changing stats, they remove bugs, patches often come out.
Fifth cards come out gradually, and it does not make sense to blame them for 100 pieces, since the nearby is the quality, not the number. If you follow how much they support their games, then all sorts of EA are not standing nearby, well, they released the Sizon Pass for one year and they stopped everything, and closely for at least 5 years, or even more will support ovever.
Sixth I see no sense in the single, for whom to play? Make a separate story for each hero? This is too long. Even if you work out for each hero at least 5 hours of gameplay. Now there are 26 heroes – 5*26 = 130 hours for a single shooter – this is a lot.
I am playing Overwatch, but I agree with the general message of your message. I will dispute only a few points:
Though extremely slowly, it also began to correct the close. Fixes of the Duma, Nerf Mercy, the upcoming strong Buff Sombra. Like May, too, want to strengthen.
The most upsetting the efficiency and the overall speed of the release of content and fixes for the vapor is most upsetting. Sometimes it seems that only the HOTS team is constantly busy, and Overwatch is so, they finish it in the evening after work.
Such a bug, when you shoot, get it, but the damage is not counted. They wrote about this bug on Reddte and the blouses themselves on the forum recognized that the bug still exists. There is a whole topic in Reddte where the game bugs are described with video pruts.
So it’s about that. Even in your counterarguses of most of the above there is no one in the release (or even on PTR), although something has been fulfilled for more than a year. Here such a pace is not like input changes in the balance, but the very starting to think about them, which seems to be, as if in the game team, two programmers remained after the release and one game designer for a half -stage. But with designers, artists and 3D moddelers there are no problems.
I didn’t understand the last point at all. Speech about the single in the overwhelming did not seem to go. He is not needed there.
And what actually does not suit you? They sold the game to you and for several years they rule the balance, add some content to some. Or better, Sizon Pass and DLC with a couple of picture and a couple of skins?
Based on the pace and scale of work on the game after the release (as well as from simple logic), the most likely is the translation of most of the development team to other projects (or disbandment, well, as an option). Whether they are the next add-ons for WOW, Diablo 3, or some non-announced product. Blizzard, in turn, a studio that can work on something not announced for a long time and almost quietly.
I don’t understand whining about "when to continue". Blizzard make games, but very, very slowly. The same diablo is an example.
This did not refer to the vector, but in general, that creating a new IP (or at least continuing the old series) with everything listed is much more difficult and no one wants to fool around.
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